Selection using a one-eyed cursor in a Fish Tank VR environment
Abstract
This study investigates the use of a 2D cursor presented to one eye for target selection in Fish Tank VR and other stereo environments. It is argued that 2D selection of 3D objects should be less difficult than 3D selection. Vision research concerning binocular rivalry and the tendency we have to project images onto surfaces suggests that this mode of viewing will not seem particularly unnatural. A Fitt's Law experiment was done to directly compare target acquisition with a one-eyed 2D cursor and target acquisition using a 3D cursor. In both cases we used the same input device (Polhemus Fastrak) so that the device lag and gain parameters were exactly matched. The results show a large improvement in target acquisition time using the 2D cursor. The practical implications of this is that the 2D selection method using a one-eyed cursor in preferable to the 3D selection method. Theoretical implications relate to methods for extending Fitts' Law from the one-dimensional task for which it was designed to 2D and 3D tasks. We conclude that the existing approaches to this problem are not adequate.
Department
Center for Coastal and Ocean Mapping
Publication Date
12-1997
Volume
4, Issue 4
Journal Title
ACM Transactions on Computer-Human Interaction (CHI)
Pages
309-322
Publisher Place
New York, NY, USA
Publisher
Association for Computing Machinery (ACM)
Digital Object Identifier (DOI)
10.1145/267135.267136
Document Type
Journal Article
Recommended Citation
C. Ware and K. Lowther, "Selection using a one-eyed cursor in a fish tank VR environment," ACM Transactions on Computer-Human Interaction, vol. 4, no. 4, pp. 309–322, Dec. 1997.