Perceptually optimizing textures for layered surfaces

Abstract

In this paper, we take a new look at the problem of texturing surfaces so that they can be displayed layered over each other but remain clearly visible. Finding optimal textures that solve this problem is complex because of the perceptual interactions between the visual effects of parameters controlling texture generation. Instead of using controlled experiments to investigate this problem, we use a genetic algorithm based human-in-the-loop parameter space search to build a large database of human-rated textures. This database is then analyzed with a varity of datamining techniques, including clustering, principle component analysis, neural networks, and histogram analysis. We detail this analysis, concluding with a set of guidelines for building strong layered surface textures, and a display of a number of example textures.

Department

Center for Coastal and Ocean Mapping

Publication Date

8-26-2005

Volume

'05

Journal Title

Applied perception in graphics and visualization (APGV)

Series

ACM International Conference Proceeding Series

Pages

67-74

Conference Date

Aug 26 - Aug 28, 2005

Publisher Place

Coruna, Spain

Publisher

Association for Computing Machinery (ACM)

Digital Object Identifier (DOI)

10.1145/1080402.1080414

Document Type

Conference Proceeding

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