Abstract

A language is described whose purpose is the investigation of meaningful motion using Stimulus Response animation techniques. The language is capable of adjusting the shape, size and velocity of an actor in real-time computer animation. Some results are presented showing how it is possible to generate such behaviours as chasing, avoidance and hitting using this animation technique. A set of primitives are presented which we find invaluable in the control of size, stretch and velocity parameters when attempting to produce fluid and meaningful interactions.

Department

Center for Coastal and Ocean Mapping

Publication Date

6-1989

Journal Title

Graphics Interface (GI)

Pages

9-13

Conference Date

Jun 19 - Jun 23, 1989

Publisher Place

Toronto, Ontario, Canada

Document Type

Conference Proceeding

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