Abstract
We have developed a desktop virtual reality system that we call Haptic-GeoZui3D, which brings together 3D user interaction and visualization to provide a compelling environment for AUV path planning. A key component in our system is the PHANTOM haptic device (SensAble Technologies, Inc.), which affords a sense of touch and force feedback – haptics – to provide cues and constraints to guide the user’s interaction. This paper describes our system, and how we use haptics to significantly augment our ability to lay out a vehicle path. We show how our system works well for quickly defining simple waypoint-towaypoint (e.g. transit) path segments, and illustrate how it could be used in specifying more complex, highly segmented (e.g. lawnmower survey) paths.
Department
Center for Coastal and Ocean Mapping
Publication Date
8-2003
Journal Title
Unmanned Untethered Submersible Technology Symposium (UUST)
Pages
0-9
Conference Date
Aug 1 - Aug 5, 2003
Publisher Place
Durham, NH, USA
Publisher
University of New Hampshire
Document Type
Conference Proceeding
Recommended Citation
Komerska, Rick and Ware, Colin, "Haptic-GeoZui3D: Exploring the Use of Haptics in AUV Path Planning" (2003). Unmanned Untethered Submersible Technology Symposium (UUST). 273.
https://scholars.unh.edu/ccom/273
Included in
Computer Sciences Commons, Oceanography and Atmospheric Sciences and Meteorology Commons