Abstract
We present a unified set of 3D interaction techniques that demonstrates an alternative way of thinking about the navigation of large virtual spaces in non-immersive environments. Our alternative conceptual framework views navigation from a cognitive perspective—as a way of facilitating changes in user attention from one reference frame to another—rather than from the mechanical perspective of moving a camera between different points of interest. All of our techniques link multiple frames of reference in some meaningful way. Some techniques link multiple windows within a zooming environment while others allow seamless changes of user attention between static objects, moving objects, and groups of moving objects. We present our techniques as they are implemented in GeoZui3D, a geographic visualization system for ocean data
Department
Center for Coastal and Ocean Mapping
Publication Date
2002
Volume
'02 Companion
Journal Title
User Interface Software Technology (UIST)
Pages
Demonstrations, 41-42
Conference Date
Oct 27 - Oct 30, 2002
Publisher Place
Paris, France
Publisher
Association for Computing Machinery (ACM)
Document Type
Conference Proceeding
Recommended Citation
Plumlee, Matthew D. and Ware, Colin, "Frame of Reference Interaction." (2002). User Interface Software Technology (UIST). 252.
https://scholars.unh.edu/ccom/252