Lag as a Determinant of Human Performance in Iteractive Systems

Abstract

The sources of lag (the delay between input action and output response) and its effects on human performance are discussed. We measured the effects in a study of target acquisition using the classic Fitts' law paradigm with the addition of four lag conditions. At the highest lag tested (225 ms), movement times and error rates increased by 64% and 214% respectively, compared to the zero lag condition. We propose a model according to which lag should have a multiplicative effect on Fitts' index of difficulty. The model accounts for 94% of the variance and is better than alternative models which propose only an additive effect for lag. The implications for the design of virtual reality systems are discussed.

Department

Center for Coastal and Ocean Mapping

Publication Date

5-1-1993

Volume

CHI '93

Journal Title

Conference on Human Factors in Computing Systems (CHI)

Series

Proceedings of the INTERACT '93 and CHI '93 conference on Human factors in computing systems

Pages

488-493

Conference Date

Apr 24 - Apr 29, 1993

Publisher Place

New York, NY. USA

Rights

©1993

Publisher

Association for Computing Machinery (ACM)

Digital Object Identifier (DOI)

10.1145/169059.169431

Document Type

Conference Proceeding

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