Animation Using Behaviour Functions
Abstract
This paper describes the use of behavior functions to create systems of graphic objects which appear to be behaving purposefully. These functions determine the motion of an object based on the status of the other objects in its environment. Several useful classes of behavior functions are described. Functions using just the positions of objects at the previous time interval can model pushing, pulling and tendency to maintain distance. When a second preceding time step is used, a wide array of behaviors can be obtained including avoidance, hitting, fish schooling and the playing of ball games.
Department
Center for Coastal and Ocean Mapping
Publication Date
1990
Journal Title
Visual Languages and Applications
Pages
237-254
Publisher Place
New York, NY
Publisher
Plenum Press
Document Type
Book Section
Recommended Citation
Lethbridge, Timothy C. and Ware, Colin, "Animation Using Behaviour Functions" (1990). Visual Languages and Applications. 151.
https://scholars.unh.edu/ccom/151