Explorations and Virtual Camera Control in Virtual Three Dimensional Enivronments
This paper evaluates three distinct metaphors for exploration and virtual camera control in virtual environments using a six degree of freedo m input device . The metaphors are "eyeball i n hand" , "scene in hand", and "flying vehicle control" . 'These metaphors have been implemente d and evaluated using an IRIS workstation and a Polhemus 3Space . The system has the capability to record the motion path followed durin g an exploration session and this can be recorde d and played hack to create a movie . Evaluation is through intensive structured interview session s wherein subjects are required to complete a number of tasks involving three different "toy" environments . None of the metaphors is judge d the best in all situations, rather the differen t metaphors each have advantages and disadvantages depending on the particular task . For example, "scene in hand" is judged to be good for manipulating closed objects, but is not good for moving through an interior; whereas "flying vehicl e control" is judged the best for navigating throug h the interior, but is poor for moving around a closed object .
Center for Coastal and Ocean Mapping
Journal or Conference Title
ACM SIGGRAPH Computer Graphics
24, Issue 2
New York, NY, USA
Association for Computing Machinery (ACM)
Digital Object Identifier (DOI)
C. Ware and S. Osborne, "Exploration and virtual camera control in virtual three dimensional environments," ACM SIGGRAPH Computer Graphics, vol. 24, no. 2, pp. 175–183, Mar. 1990.