A More Flexible Approach to Utilizing Depth Cameras for Hand & Touch Interaction

Abstract

Many researchers have utilized depth cameras for tracking user's hands to implement various interaction methods, such as touch-sensitive displays and gestural input. With the recent introduction of Microsoft's low-cost Kinect sensor, there is increased interest in this strategy. However, a review of the existing literature on these systems suggests that the majority suffer from similar limitations due to the image processing methods used to extract, segment, and relate the user's body to the environment/display. This paper presents a simple, efficient method for extracting interactions from depth images that is more flexible in terms of sensor placement, display orientation, and dependency on surface reflectivity.

Department

Center for Coastal and Ocean Mapping

Publication Date

11-18-2012

Volume

11, Issue 3

Journal Title

International Journal of Virtual Reality

Pages

53-57

Publisher

IPI Press

Document Type

Journal Article

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