A language is described whose purpose is the investigation of meaningful motion using Stimulus Response animation techniques. The language is capable of adjusting the shape, size and velocity of an actor in real-time computer animation. Some results are presented showing how it is possible to generate such behaviours as chasing, avoidance and hitting using this animation technique. A set of primitives are presented which we find invaluable in the control of size, stretch and velocity parameters when attempting to produce fluid and meaningful interactions.
Journal or Conference Title
Graphics Interface (GI)
Jun 19 - Jun 23, 1989
Toronto, Ontario, Canada
Yang, Siew Hong, Ware, Colin (1989): ESCIM: A system for the investigation of meaningful motion. In: Graphics Interface 89 June 19-23, 1989, London, Ontario, Canada. pp. 9-13.